Nanoserver
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Your multiplayer. Your rules.

A Rust server for Unity games. Server-side movement, combat and world state, with game definitions editable separately from code.

Nanoserver Fireball parameters in the game-data editor

The server makes the rules.

The server validates movement, rejects stale input and calculates combat. Game clients send actions.

Your environment
PlayersServerSessions

Resume your session.

Player data and world state persist in SQLite. Session recovery brings the player back into their world.

WorldPlayerSQLite

Change the game through data.

Edit spells, player templates and maps in the web editor. JSON definitions hold parameters, effects and formulas.

Nanoserver Fireball parameters in the game-data editor

Connect your Unity game.

Choose a server configuration and launch requirements.

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